Oct 09, 6:05 pm
The first time I ever laid eyes on Brothers in Arms: Earned in Blood was during my very first Ubisoft outing as a Frag Doll. I admit, had you asked me before hand about the game, I most likely would have replied with, “What? It’s a war thingy, isn’t it?”
Games like these do not often sit well with me, nor do films. Being entertained by subject matter concerning the deaths of hundreds of thousands of people leaves me with a bitter taste in my mouth. Too often these depictions are not in the name of education, understanding, or even historical fact, but purely an excuse for blatant, almost propaganda-led, cheap entertainment. They slander the dead and are an insult to the living.
It’s almost like people who slow down on motorways so they can catch a glimpse of a car traffic accident. “Can you see anybody dead in there, Mummy?”
It’s just human nature to be morbidly curious. We are scared yet compelled to view that which haunts us. And yet, I think this is not an excuse. And it is for these reasons I initially rejected the game outright as I sat down in my chair, eyes fixed on the screen before me, waiting for the next half hour or so to crawl by.
Two months have now passed and here I am, poised and eager, presenting to you my interview with Colonel Antal, a war veteran with thirty-years experience under his belt and an outstanding life story. He and the Gearbox team have worked tirelessly to bring to you an incredibly detailed portrayal of the life of an American paratrooper in the battle of Normandy during World War II - with the very game I initially declared a write-off.
I would like to thank Colonel Antal for allowing us to share in his life history and allowing us to hear of his experiences working on the game.
And I hope you will allow yourself the time to hear it.








