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Defeating Sheng Long
Aug 18, 6:05 pm


Aaaaaaaaarrrrgh!

My memories of SF II are of beams of bright sunlight sneaking through windows with tightly closed curtains. Coffee and music and the laughter of my friends. Stolen flirtatious glances with the 16 year old Ryu expert who beat me over and over, and echoing through the years I hear a shout of focused energy, and see a flash of blue in my mind, ‘Hadouuuuken’. Yes, I remember Street Fighter II the first time round and the years have clothed the memory in a suit of warmth and joy and now… aaaaaaaaargh! It’s just so bloody hard.


I admit my memories are of playing on the SNES round my mate’s house and not of the arcade version with it’s coin chugging, smash-your-head-off-the-joystick difficulty level, but seriously it’s so incredibly difficult. Of course no one bought SFII on the 360’s Live arcade to play single player anyway. We all wanted to get online and recreate those days of our youth, or for some to find out what all the fuss was about and whether they could beat the old timers at their own beloved game.  Yet it’s still preposterously hard on Live. Pulling off any of the big moves is extremely difficult compared to the fighting games we’ve become used to of late - however the magic is still there. Street Fighter is still ultimately a joy, and when you do finally manage that Dragon Punch, Spinning Bird Kick or hear the one sound greater than the plink of achievement - the old Hadouken - winning on a spectacular move it’s all worth it because that there feeling is a little slice of gaming heaven. Maybe that’s why we remember it so well from all those years ago.

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